Eric Woodie

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Among Us VR New Gameplay Details

We finally got a little more information in the newly released Among Us VR trailer and an interview with the game’s project director so let’s go ahead and jump in..

Right off the bat from the trailer we hear some voice chatter between two players as they pass another in the hallway, showcasing that we no longer will have to call an emergency meeting to talk with our fellow crew mates.

The games project director Mike Traficante explained in an interview with tech radar that 

In among us vr the rule of thumb is if you can see another person you can hear them. Volume of course depends on the distance between you and the other character. So you may want to go ahead and prepare your inner creep and start hiding behind doors to listen to what's going on inside. Maybe you’ll eavesdrop upon a body being sliced into a hambone.

On the flipside the imposters can also do this but keep in mind they will not be muted inside those vents either so if the imposter is an excitable mouth breather they might be easily sus’d out.

If you do end up getting whacked though you won’t see your death in first person, your screen will go black and you’ll get a cutscene just like the flatscreen version. Once you become a ghost of yourself you also get proximity chat with your fellow dead crewmates but also you get to listen in on the other active players while completing your tasks.

Lastly if voice chat is too much and I have a feeling it just might be, AVR will offer quick chat lobbies to keep it chill and quiet for us boring elders.

Customization will be available for your character's suits and of course there will be hats. The team at schell games stated they will be listening to what the players really want and really need to make sure the game gets the support that will be most appreciated when it comes to future updates.

Mike also shared that the movement system will be smooth motion while restricting your view to a smaller circle in front of you to help fight motion sickness for those that are susceptible to it. So for those old school VR players unfortunately no teleportation here. 

That narrower field of view as we’ve shared before will give quite the advantage to the vent traversing imposters making the VR version a lot harder for the crewmates but this is where the beauty of that proximity chat function comes in to level the playing field.

When translating the skeld into VR, Schell games also made sure to design the elements within the ship to be obvious what can and can’t moved around or picked up for tasks. 

https://www.techradar.com/features/among-us-vr-will-be-more-chaotically-fun-than-the-original

Taficante explained that “We have tasks that came over almost untouched from the original game, but there are some tasks that are pretty different because you have to interact with your hands,“VR presents new opportunities and so it made sense to add new tasks.”

In the trailer we get to see how some of these tasks look in first person VR including aligning machine parts, submitting scans, uploading data, priming shields and a new whack a mole minigame inside the medbay entitled reaction time. This task will track if you have completed it and time how quickly it took you to finish. Fun fact if you can beat 9 seconds you are better than game director Mike..

For a quick moment we did get to see the skelds camera system and its birds eye view of the ship's innerworkings looking like a flowers for algernon maze. Then Last but not least we did finally see a first person murder sequence. Which honestly it wasn’t much to write home about. We didn’t see a knife or anything in the players hand so I wonder if  this may be all that we get.

Either way I’m excited for this game and as for the release date there hasn’t been any change from the holiday 2022 assessment from back in april, so I’d still expect that steam leak date of mid december, and be happily surprised if it comes earlier. Thanks again for watching and I’ll catch you in the next quickie.

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