What is Happening Inside Meta?

Recently meta put out two trailers for its vision of vr and the metaverse. The trailer showed off a concept design for a vr headset and an interesting concept for finger tracking. The headset shown in both trailers is of course much sleeker than the quest or what we’ve seen of the leaked project cambria headset. These concepts play out the future meta is looking to build but some internet things cropped up showing that the road for meta to get there might be rough.

On a news forum posted by the startup cultivator Y combinator current and former employees commented on Meta’s recent plans to push pause on commercial production of new ar glasses, portal and other hardware.

The user which is cracking me up 

deadassfifr posted, I am a software engineer working at FB on Quest 2 etc. I go back and forth on this stuff in my head, but at this point I get the sense that it's basically a disaster. The incentives and management strategy at FB is not congruent to solving very difficult mobile hardware/software problems that they actually have.

The Quest 2 doesn't have the horsepower to drive a good experience and it still runs out of battery super fast. I think upper management expects this issue to be solved by incremental hardware improvements, but the fact is that mobile phones are pushing up against the same moore's law limits that are hitting the rest of the industry. They could maybe extract 1 order of magnitude better performance out of the package if they put together a great hardware team instead of licensing some crap out from Qualcomm. I think this is basically what Apple is doing, but I don't see it happening at FB.

The incentives at FB are more suitable for corporate climbers and constant schizophrenic over-sharing of ideas. You are never free from the next review cycle, and it has points baked in to basically evaluate your people skills. This seems fine at first, but the end result is that every single person ends up vying for a little piece of every one else's time, in order to demonstrate some "impact" in that sense. Every day is another hour of meetings with 20 different people. It's driving me crazy, and I think it will do the same thing to any passionate low-level engineer (either hardware or software).

Everybody has to be a leader, very little real work is getting done.

There is also some kind of incentive to generate more features and crap for e.g. horizons. I understand they're trying to throw a bunch of things at the wall to find what sticks, but the content teams don't seem to understand the efficiency constraints, and with so many silly features it feels like death by a thousand cuts.

John Carmack is very vocal pointing at various actual problems that need to be solved, but at this point browsing his feed is starting to feel kind of sad and hopeless. The incentives will always create messes faster than they can be cleaned up. The software will get slower while it needs to be faster. The hardware won't provide significant compute upgrades we desperately need. I guess we'll wait for 1-2 more reorgs until they move away from the failing VR push.

I think we would be seeing a very different outcome right now if Oculus hadn't been bought by FB, but that ship has sailed. Most of the Oculus people either quit or were fired when they decided to kill desktop VR in favor of mobile (a decision that is now being re-evaluated). It's just one bad decision after another.

Sorry for such a negative post. Maybe I should try some of those mindfulness classes so I can calm down.

A possible former employee responded that they quit after learning the work culture was more driven on execution rather than innovation stating a core critique of reality labs culture is that it doesn't produce anything new, but copies from others with ruthless execution.

Again this could be unsubstantiated and from people who are playing  pretend on the internet but I found it quite interesting and the way they described things felt like they knew the inside pretty well. What are your thoughts on all of this? Let me know down below and I’ll catch you in the next quickie

Among Us VR New Gameplay Details

We finally got a little more information in the newly released Among Us VR trailer and an interview with the game’s project director so let’s go ahead and jump in..

Right off the bat from the trailer we hear some voice chatter between two players as they pass another in the hallway, showcasing that we no longer will have to call an emergency meeting to talk with our fellow crew mates.

The games project director Mike Traficante explained in an interview with tech radar that 

In among us vr the rule of thumb is if you can see another person you can hear them. Volume of course depends on the distance between you and the other character. So you may want to go ahead and prepare your inner creep and start hiding behind doors to listen to what's going on inside. Maybe you’ll eavesdrop upon a body being sliced into a hambone.

On the flipside the imposters can also do this but keep in mind they will not be muted inside those vents either so if the imposter is an excitable mouth breather they might be easily sus’d out.

If you do end up getting whacked though you won’t see your death in first person, your screen will go black and you’ll get a cutscene just like the flatscreen version. Once you become a ghost of yourself you also get proximity chat with your fellow dead crewmates but also you get to listen in on the other active players while completing your tasks.

Lastly if voice chat is too much and I have a feeling it just might be, AVR will offer quick chat lobbies to keep it chill and quiet for us boring elders.

Customization will be available for your character's suits and of course there will be hats. The team at schell games stated they will be listening to what the players really want and really need to make sure the game gets the support that will be most appreciated when it comes to future updates.

Mike also shared that the movement system will be smooth motion while restricting your view to a smaller circle in front of you to help fight motion sickness for those that are susceptible to it. So for those old school VR players unfortunately no teleportation here. 

That narrower field of view as we’ve shared before will give quite the advantage to the vent traversing imposters making the VR version a lot harder for the crewmates but this is where the beauty of that proximity chat function comes in to level the playing field.

When translating the skeld into VR, Schell games also made sure to design the elements within the ship to be obvious what can and can’t moved around or picked up for tasks. 

https://www.techradar.com/features/among-us-vr-will-be-more-chaotically-fun-than-the-original

Taficante explained that “We have tasks that came over almost untouched from the original game, but there are some tasks that are pretty different because you have to interact with your hands,“VR presents new opportunities and so it made sense to add new tasks.”

In the trailer we get to see how some of these tasks look in first person VR including aligning machine parts, submitting scans, uploading data, priming shields and a new whack a mole minigame inside the medbay entitled reaction time. This task will track if you have completed it and time how quickly it took you to finish. Fun fact if you can beat 9 seconds you are better than game director Mike..

For a quick moment we did get to see the skelds camera system and its birds eye view of the ship's innerworkings looking like a flowers for algernon maze. Then Last but not least we did finally see a first person murder sequence. Which honestly it wasn’t much to write home about. We didn’t see a knife or anything in the players hand so I wonder if  this may be all that we get.

Either way I’m excited for this game and as for the release date there hasn’t been any change from the holiday 2022 assessment from back in april, so I’d still expect that steam leak date of mid december, and be happily surprised if it comes earlier. Thanks again for watching and I’ll catch you in the next quickie.

Getting a new quest? Get $30 free store credit on me by using my oculus quest coupon code: https://www.oculus.com/referrals/link/QuestQuickie/

My Favorite Oculus Quest 2 Accessories:

Quest 2: https://amzn.to/3PfvOi7

BOBO Battery Headstrap: https://amzn.to/3FvYVcw

Kiwi Pro Grip Covers: https://amzn.to/3l09346

VR Cover Facial Interface: https://amzn.to/3L1prf8

Oculus Quest 2 New Update Version 41

Quest update 41 is beginning its roll out today, here’s what’s new!

The big star of version 41 is that finally, horizon home is now a reality. You can now invite a friend into your home environment to hang out in your somewhat personal virtual space, watch a movie or jump into a multiplayer game together.

For movie watching currently oculus tv is the only supported app but meta has stated that this is just the first step in their long term vision for home and they will be adding more features and improving the experience over time. 

A reminder here that quest updates roll out slowly to make sure everything is working correctly so if you don’t see it today don’t worry like high school graduation it does eventually happen.

To try this feature go into your friends list in the people slash party app and from there you can invite the fam over to see your horizon home.

Up next more parental supervision tools are hitting the quest. As stated by meta teens will now initiate a request for their parents to respond using the oculus mobile app.

I’m just imagining now kids yelling Mom let me play gorilla tag now!

Once parental supervision is set up parents can block specific apps like we saw in update 40, approve downloads from the store via a notification in the oculus app, see all the apps their child owns, purchase notifications, headset screen time, a list of their oculus friends and lastly the ability to block oculus link and airlink to prevent their child from accessing VR content on their PC. We all know how spicy Steam vr can get.

And again meta plans to evolve the parental control features on a regular basis, probably because they’ve been in trouble with the law when it comes to children and VR. Meta wanted to remind everyone that quest devices are intended for use by people ages 13 and up so I guess the bulk of vr chat and gorilla tag users are officially against the terms of service

Now you can invite your friends over virtually and check on your kids quest activity, are you excited for these version 41 features? Let me know down below and I’ll catch you in the next quickie.

Getting a new quest? Get $30 free store credit on me by using my oculus quest coupon code: https://www.oculus.com/referrals/link/QuestQuickie/

My Favorite Oculus Quest 2 Accessories:

Quest 2: https://amzn.to/3PfvOi7

BOBO Battery Headstrap: https://amzn.to/3FvYVcw

Kiwi Pro Grip Covers: https://amzn.to/3l09346

VR Cover Facial Interface: https://amzn.to/3L1prf8

E W Comment
PCVR Build for Oculus Quest 2 and Steam VR

I finally did it. I built a PC for VR. I went about as middle of the road as I could and stayed under 1200 dollars on this build with a lot of help from my friends. Shout out to my brother in law for hand holding me through this mine field because I have never built a PC before, you know being a mac boy for almost 2 decades and all so I had a lot to learn. With all that said here are the deets. 

For the mobo (yeah that's a term I had to google) I went with a micro atx board because I wanted a smaller form factor so we landed on the MSI B660m Mortar with Wifi which came in at $160 dollars.

That LGA 1700 motherboard was also chosen because we went with the 12th gen intel i5-12400 Alder lake cpu that was just shy of 200 bucks and we decided to go with the integrated graphics option so I could at least set things up while I waited so freakin patiently on a GPU, more on that in a moment.

For ram we slotted in 16 gigabytes of Crucial ballistix ddr4 memory for 85 dollars and I saved a little on this geek squad refurbished terabyte of M.2 NVMe ssd which landed at $80 dollars

Looking for about 700 watts of Power led us to the corsair rm750x fully modular PSU which was $130 bucks and to house all this budget to mid range joy is the SAMA IM01 Black Steel Micro ATX Case, for 70 bills.

With a lot of research and some help from you all in the community poll I was stuck trying to decide if I should go with a RTX 3070 or a 3060ti. In the end I was persuaded by a discord bot notifying me of a deal under msrp that I could not pass up. Shout out to GPU drops for all the help and speaking of discord I’m putting one together for the community here so stay tuned for that.

So yes I ended up scoring a zotac twin edge 3060ti for 375 dollars. The 3060ti just hit a sweet spot for price and performance and at the time before this great GPU fall it felt like I hit the lottery when I clicked the link and saw it was still available on amazon. For me and my link connected quest it has been working great especially in boneworks and half lyfe alex, which if I’m honest that's mainly why I built this thing and all the crazy vr mods out there for PCVR.

All in all my PC build took one thousand and 90 dollars from my account But I’m sure as you may have noticed I needed an upgrade sadly due to the stock cooler that came with my CPU kind of sucking and with its plastic push through pins it just would not secure to the mobo properly. This naturally caused my cpu to overheat and crash games before even getting to the start screen. 

I decided to go a little bougie and bought the noctua NH-U9S cooler and fan for $60 pushing my final total to 1150 or in real monies after tax 12 hundred and 55 smackers.

So go ahead and roast my build in the comments and share your specs so next time I can do better. I really enjoyed this process and I’m just glad I’m now able to play steam vr games without bootcamp on my macbook pro (because well it was terrible). I went ahead and linked all the parts below and again shout out to my PC boys Joseph, Taylor and Canaan for answering a thousand texts of my confusion. Thanks again for watching and I’ll catch you in the next quickie!

The Build:

CASE: https://www.newegg.com/p/N82E16811197012?Item=N82E16811197012

MOBO: https://www.newegg.com/p/N82E16813144522?Item=N82E16813144522

CPU: https://amzn.to/3MLUYCM

RAM: https://amzn.to/3tzoYLk

SSD: https://amzn.to/3xN5xkE

GPU: https://amzn.to/3tzp1H0

PSU: https://amzn.to/39p5Toc

COOLER: https://amzn.to/3tvLlkU

MONITOR: https://amzn.to/3Qjtuax

Oculus Quest 2 New Feature: Horizon Home Coming Next Week

After the leaks from last week Zuck confirmed on his facebook page today that horizon homes is launching with the next quest update version 41 sometime next week.

Horizon home in Marks words will bring social presence into your virtual home as soon as you put on your headset. Invite friends to hang out, watch videos together, or jump into apps right from your virtual home. He also stated that more options to customize your home space are currently in development. 

Zuck showed off the new quest feature with free climber Alex Honnold whose film free solo showcased his death defying climbs without any harness or safety back up. They watched part of his 360 film the soloist VR together using the new horizon home share feature to give us an idea how it would look to bring our friends into an experience together virtually.

I’m interested in how this is going to work “as soon as you put on your headset” but I will say I am all for new features and updates to the quest as long as we can still use everything else properly.

Do you plan on using this feature? Let me know down below and of course I’ll catch you in the next quickie.

Getting a new quest? Get $30 free store credit on me by using my oculus quest coupon code: https://www.oculus.com/referrals/link/QuestQuickie/

My Favorite Oculus Quest 2 Accessories:

Quest 2: https://amzn.to/3PfvOi7

BOBO Battery Headstrap: https://amzn.to/3FvYVcw

Kiwi Pro Grip Covers: https://amzn.to/3l09346

VR Cover Facial Interface: https://amzn.to/3L1prf8

What the Bat is What the Golf in VR!

One of my favorite games What the golf is coming to VR! Well kinda Announced today with a trailer at the upload vr gaming showcase we got to see a new incarnation of the physics based and comical puzzler that now replaces your hands with baseball bats and asks you to complete over 100 off the wall tasks to progress through the story.

Some of the bat shenanigans featured in the trailer as you see here are getting a corn dog to fall out of a snack machine, making your breakfast, petting a dog, and hitting a soccer ball pitched by an elephant. 

As I shared before What the golf is one of my favorite mobile games I’ve ever played and I actually streamed a ton of it back in the day on this channel, so when I saw this trailer I was very excited. The art style I think is perfectly suited for VR and especially for the quest 2 standalone.

The Denmark based Developers Triband stated the game will offer over four hours of content and After years of failing to understand the rules of golf we are pursuing a new passion: failing to understand baseball,” “This game is all curveballs and we expect to hit it out of the park later this year.

I will be honest 4 hours of playtime isn’t a lot but maybe this can be seen as a proof of concept for the future to possibly bring a full VR version of what the golf to the platform.

So prepare to get your bat hands ready for this to drop later this year on the quest 2 and steam vr. Was this trailer intriguing to you like it was to me? Let me know in the comments and I’ll catch you in the next quickie!

Getting a new quest? Get $30 free store credit on me by using my oculus quest coupon code: https://www.oculus.com/referrals/link/QuestQuickie/

My Favorite Oculus Quest 2 Accessories:

Quest 2: https://amzn.to/3PfvOi7

BOBO Battery Headstrap: https://amzn.to/3FvYVcw

Kiwi Pro Grip Covers: https://amzn.to/3l09346

VR Cover Facial Interface: https://amzn.to/3L1prf8