Posts tagged oculus quest 3
How to Download Meta Quest 3 Videos To Your Phone

Learn how to download your recorded quest 3 game play videos straight to your phone in 3 minutes using the meta quest mobile app and file sync inside the meta quest 3 headset.

Step 1 make sure you have downloaded the newest version of the meta quest app from your mobile app store of choice. You probably did this to set up your quest 3. Along with that make sure to have your phone’s bluetooth turned on and connected to the same wifi that your headset is connected to. 

Now inside the quest 3 lets set up our camera settings. To do this hit the camera icon in your bottom menu bar then the cog wheel and you will see a menu to choose to sync media to the quest app automatically. For me I leave that unchecked because I want to only sync certain videos to my phone and not everything. Below that the important settings are image stabilization, the higher the setting the smaller the fov, the aspect ratio in case you want to go square, standard youtube or vertical tik tok, then frame rate and honestly the most important one to me is the bit rate which determines the quality of your footage. But remember higher equals larger file sizes.

Now that you have made your settings you can start up your game of choice and while playing hit the oculus button on the controller and choose the camera icon to begin recording your game play. Once finished tap the oculus button again to bring up the main menu and click on the red camera icon to stop recording. You can go back to playing or hit the camera icon on your main menu bar to bring your recently recorded footage then click the dotted menu on your video and choose sync. Depending on the length of the video it will take a little time to sync but you will get a notification and the menu will refresh showing that the video is synced and active in the meta quest mobile app for the next 28 days and then it will have to resync again.

Now we can go back to the mobile quest app choose gallery down in the bottom menu and you’ll see your gameplay video. Tap it and then you have options to download the clip to your phone, edit which honestly its a little janky or share the video to whatever app you choose.

I will say if you have a longer video sometimes the app just won’t let you download or even open the video and you get this no wifi connection icon. If you are getting that issue check out this video to learn how to download your quest 3 videos from your headset to your computer.

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New Meta Quest Pro Leak: Inside The Headset and New Face Cover

A new week a new leak for the quest 2 pro. This time we get a view from inside the headset and its color pass through and mixed reality capabilities. Virtual office creator immersed shared the video showing off, what to me definitely looks like a quest pro creating a virtual conference room from a smaller table in someone’s home complete with other avatars joining the conference.  Immersed also give us a glimpse out of a virtual office set up with multiple digital windows for productivity using color passthrough and implementing an actual keyboard just like we’ve seen on the quest 2 infinite office feature. Oh and a familiar video thumbnail down there in a discord window. Maybe they used my video to this in obs!? 


Slowing down the video and looking at this frame we do see something we haven’t before in the form of a thick sided facial cover pad to prevent light leakage into the headset. My guess is that we will see this come as an add on accessory and from third party dealers. As with any of this it all could be clever editing but to me its looking a lot like the quest pro which we will finally get the full details of next week so get subscribed and stay tuned for coverage of Meta connect 2022. Are any of you interested in pre-ordering or buying a quest 2 pro? Let me know in the comments below and as always thanks for watching I’ll catch you in the next quickie

Meta Quest Pro Unboxing Leak

Somebody left behind the upcoming Meta Quest Pro codenamed Project Cambria at a hotel so now we have an unboxing ahead of it's reveal at Meta Connect 2022

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Meta Shares Their New and Future VR Headset Prototypes

The team at Meta’s Reality Labs pulled back the curtain and unveiled some of their research work today in the form of some working prototypes and future designs to explain what they hope to achieve with VR in the next few years.

During the 30 minute conversation between Zuckerberg and Reality labs chief scientist Michael Abrash we learned about the 4 main problems meta is trying to solve to pass what they call the visual turing test or basically making VR look the same as our actual reality.

The first and probably the most important problem of course is resolution. The meta team is looking to reach 60 pixels per degree to try and closely match the human field of view which Mark stated would take more than 8k resolution to reach a retinal resolution in a headset. Meta currently has achieved a 55 pixel per degree display which is 2.5 times higher than on the quest 2. They showed this off in the VR prototype named butterscotch where you would be able to see the fine print on an opthamologists eye chart. To make this work Abrash did say the team created a hybrid lens and had to shrink the fov to about half of the Quest 2. But he said after trying it on it was hard to go back to regular VR because it was so sharp..

Next up is focal length. Because our eyes change shape and flex for focusing and looking around, when this is paired with a solid immovable lens things can become uncomfortable quickly. So on top of needing the retinal display resolution you need a depth of focus that can also hit that 60 pixels per degree number at all distances for near and far rendered images. Since currently this doesn’t exist meta worked to achieve this with varifocal technology that moves the lenses dynamically using eye tracking. This was built in the concept design iterations of half dome that has been progressing since 2017. 

Coupled with the focal length challenges is then fixing optical distortion. This is now being done in software and mark says it needs to be dynamic rather than static through software. To research this reality labs built a distortion simulator with 3D tv technology so they test out new lens designs without actually building all new headsets which can take months. This tech again relies on eye tracking to only render what the user is focusing on rather than the whole scene which is necessary to cut down on the processing power cost and subsequently the heat that is produced from the device to be safe for your face.

Lastly let's get our nit on. Meta really wants to push HDR in VR headsets to try and match the dynamic range and light we see in real life. Right now we get around 100 nits for a VR headset while the desired nits for a tv is around 10,000. To research this challenge Reality labs made another prototype called starburst that put a super bright lamp behind the lcd panels. I personally just love those noctua fans on the top. Mark touted the prototype to be the first HDR VR system that they know of in existence which is pretty cool and said obviously its wildly impractical in this first generation of its design but its has been invaluable in learning a bout HDRl in vr.

All of these paths and challenges have led to one fully fleshed out design that you may have actually seen on this channel before. Combining everything they have learned to create visual realism and pass the visual turing test Meta has created holocake 2. We’ve seen Andrew bosworth in a photo with the headset on before. The design is the lightest and thinnest headset Meta has ever created and Mark stated it can run any existing PCVR title. The team at reality labs removed the need for thick and heavy pancake lenses by not sending light through a lens, but it sends light through a holograph of a lens. Which as he explains holographs are recordings of what happens when light hits something. So basically the lenses inside the holocake are much thinner and flatter holographic models of the standard heavy lenses we see today Kind of like what we saw from Nvidia a few months ago.. They then combine this with polarized reflection to reduce the effective distance between the display and eye for a more efficient use of light.

But here’s the bad news. Which I feel like in this interview Zuck is the dreamer and Mike was the cautious yet optimistic Dad coming in with reality. In its current state Holocake 2 requires specialized lasers to give it the proper light source it needs to be a usable headset. The lasers that it uses in testing currently aren't available in consumer products nor at the cost, performance and size that is needed for this headset to be a consumer ready stand alone product. But he did have this to say…. “The jury is still out”

Lastly to end the video Mike shared the latest headset design Meta is working on to try and combine all of that research from the last 7 years entitled Mirror Lake. This is what a complete next gen display system could look like. So this design combines the advanced eye tracking, varifocal tech, and holographic lenses to make everything thin and flat. It also plans to have prescription correction remove the need for glasses attachments. But again I’ll let daddy mike give the warning.

So meta has given us a great and transparent look at what they have been working on for the past few years and the plans for the future. It all looks very exciting. What year do you think we will see a headset with holographic lenses? Or will we see one at all? Let me know down below and I’ll catch you in the next quickie. Sorry this one wasn’t exactly quick…

Project Cambria Controllers, VR FOV & Hand Tracking with Meta CTO Andrew Bosworth

Meta's CTO Andrew Bosworth ran another AMA to answer some more of our project cambria questions, thoughts on VR field of view, working what its like working with Zuckerberg and more.

Getting a new quest? Get $30 free store credit on me by using my oculus quest coupon code: https://www.oculus.com/referrals/link/QuestQuickie/

My Favorite Oculus Quest 2 Accessories:

Quest 2: https://amzn.to/3PfvOi7

BOBO Battery Headstrap: https://amzn.to/3FvYVcw

Kiwi Pro Grip Covers: https://amzn.to/3l09346

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New Oculus Quest 2 Update 40 Official Release Notes

It’s all about security in the newest quest firmware update, here’s what’s going on with version 40.

You can now lock individual apps and games with an unlock pattern (can’t imagine what you would use that for…) But if you share your headset and need to keep a youngling away from blade and sorcery here’s how:

Go to the settings cog wheel then security, click the switch for locked apps and then create a passcode if you haven’t already to enable that switch. Then go to your apps page click the three dots and choose lock on the app of your choice. and wala your secrets are now hidden like your high school live journal

New secure payments hit the quest headset with 3DS enabled credit cards. What’s 3DS you say? Its a form of secure payment where the acronym stands for 3 domains meaning the payment passes through the card issuer, the retailer and then the 3ds platform which basically a secure go between for you and the retailer. 

Side note this will also need to be authorized by each developer for in app purchases. honestly I don’t really know what it is other than your payments will now be extra secure 

Messenger is testing end to end encryption inside chat so when you tell your buddy he sucks in blaston its going to be on lock down.

Your quest Audio is also getting some updates for those who are hard of hearing. A new mono option allows the user to hear the same audio from both right and left channels on your headset and in headphones rather than the default spatial audio setting. 

In this setting you can balance the audio to what suits you if you are hard of hearing in a certain ear you can use a slider towards that ear to feel more audibly centered.

Apparently You will be able to do this under the accessibility tab in the settings menu but as of this video I did not have the feature yet.

Lastly for the keyboarders out there meta adds support for the apple magic numeric keypad and the Logitech k375s and MX keyboards. 

There you have it, what are your thoughts on the big 40 update? Lets hash it out in the comments and I’ll catch you in the next quickie.

Getting a new quest? Get $30 free store credit on me by using my oculus quest coupon code: https://www.oculus.com/referrals/link/QuestQuickie/

My Favorite Oculus Quest 2Accessories:

Quest 2: https://amzn.to/3PfvOi7

BOBO Battery Headstrap: https://amzn.to/3FvYVcw

Kiwi Pro Grip Covers: https://amzn.to/3l09346

VR Cover Facial Interface: https://amzn.to/3L1prf8